Shot
#
|
Shot Description
(Char, Props, BGs, Action, FX)
|
List of Elements / Assets
COMPLETED
|
List of Elements / Assets
NEEDED
|
Other Notes
(including
additional things IF you have
time)
|
1
|
Opening
shot, forested mountains and sunset with rays of light and particles.
|
Modeling
finished: forest, mountains, sun.
Sky/BG
painted.
Staging
finished.
Blocked
animation.
|
More
rays of light.
Particles
and Lighting.
Adjustments
to bg.
Texturing.
Sound
adjustments.
More
animation.
|
Repair
any penetrating geometry in the forest.
Environment
Fog.
|
2
|
Character
close up as Ray comes to life.
|
BG
painted.
Blocked
animation.
Staging
done.
|
Character
animation.
Particles.
Adjust
BG painting.
Adjust
texture.
Sound.
|
Add
more elements in background.
Consider
camera shake.
|
3
|
Ray
travels toward the city past a coastline and lighthouse.
|
Modeling
character and lighthouse done.
BG
painting done.
Staging
done.
|
Character
animation.
Particles.
Add
more foliage to cliffs.
Water
and Water effects.
Texturing.
Lighting.
Sound.
|
Adjust
BG painting.
Add
more elements in background.
Consider
camera shake.
Environment
Fog.
|
4
|
Ray
sees street lights as they get lit up by the other rays of light.
|
Models
finished.
Blocked
Animation.
Staging
done.
|
Character
animation.
Particles.
Lighting.
Textures.
Sound.
Add
more objects in BG.
BG
painting.
|
Add
more geo to background.
Consider
camera shake.
Fix
Sidewalk.
|
5
|
Ray
tries to light up the street lights himself but is beaten to the punch.
|
Modeling
finished.
Staging
finished.
Blocked
Animation.
|
Character
Animation.
Particles.
Lighting.
Textures.
Sound.
Add
more objects in BG.
BG
Painting.
|
Add
more geo to background.
Consider
camera shake.
|
6
|
Ray
tried one more time but the light turns on by itself.
|
Modeling
finished.
Staging
done.
Blocked
Animation.
|
Character
Animation.
Particles.
Lighting.
Textures.
Sound
(electric light).
Add
more BG objects.
BG
painting.
|
Remember
to make electric light green and add sound.
Fix
sidewalk.
Consider
camera shake.
|
7
|
Ray
sees traffic light.
|
Modeling
finished.
Blocked
Animation.
Staging
done.
|
Character
Animation.
Add
BG painting.
Lighting.
Textures.
Sound.
Particles.
|
Consider
adding geo in the BG.
Consider
camera shake.
|
8
|
Ray
misses the green light.
|
Modeling
done.
Blocked
Animation.
Staging.
|
Character
Animation.
Lighting.
Textures.
Sound.
Particles.
BG
painting.
|
Consider
geo in background.
Consider
camera shake.
|
9
|
Street
scene where Ray tries to light up a car headlight but is blasted by the light
instead.
|
Modeling
done.
Background
done.
Staging.
Blocked
Animation.
|
Texturing.
Lighting.
Sound.
Particles.
Character
Animation.
|
Make
sure no BG matte painting is needed.
Consider
camera shake.
|
10
|
Church
scene, where Ray is beaten to votive candles by his brethren.
|
Modeling
done.
Blocked
Animation.
|
Staging
adjustments.
Character
Animation.
Lighting.
Texturing.
Sound.
Particles.
|
Consider
adding more candles in background for lighting.
Consider
camera shake.
|
11
|
Office
Scene where Ray sees the desk lamp but it flickers on and he gets frustrated
and throws it off the desk.
|
Modeling
done.
Blocked
Animation.
|
Character
Animation.
Lighting.
Textures.
Sound.
Particles.
Staging.
|
Use
particles as sparks to show frustration.
Consider
camera shake.
|
12
|
Diner
Sign scene
|
Modeling
Done.
Blocked
Animation.
|
Character
Animation.
Lighting.
Textures.
Sound.
Particles.
BG
element.
|
Consider
building of some kind in BG.
Consider
camera shake.
Fewer
particles now.
|
13
|
House
scene, where Ray is trying to light a candle.
|
Modeling
Done.
Blocked
Animation.
|
Staging.
Character
Animation.
Lighting.
Textures.
Sound.
Particles.
BG
Sky (darker)
|
Consider
camera shake.
Consider
adding sparks as he hits the glass.
|
14
|
Theater
Marquee scene.
|
Modeling
done.
Blocked
animation.
|
Staging
(add building)
Character
Animation.
Lighting.
Texturing.
Sound.
Particles.
BG
element.
|
Remember
to animate lights.
Consider
camera shake.
Fewer
particles still.
Darker
sky/environment.
|
15
|
Ray
runs into a guard in an alley with a flashlight.
|
Modeling
done.
Blocked
Animation.
Staging.
|
Character
Animation.
Guard
Animation.
Lighting.
Textures.
Sound.
Particles.
Posters.
|
Fix
rig on guard if possible.
Fewer
to no particles.
Darker
still.
Consider
camera shake.
|
16
|
Bug
Zapper gets Ray.
|
Modeling
done.
Staging
done.
Blocked
Animation.
|
Sky
BG (very dark)
Lighting.
Texturing.
Character
Animation.
Sound.
Sparks
effect (zapper).
|
Keep
Ray at the same point in the start of this scene as where he ended in the
previous shot (transition).
Consider
camera shake.
Darkest
here.
No
particles from Ray here.
Ray
flickers.
|
17
|
Ray
travels by the coast and sees the lighthouse.
|
Staging.
Blocked
Animation.
|
Sky
BG.
Lighting.
Textures.
Character
Animation.
Sound.
Water
Effects and Water.
|
Figure
out the water here.
Consider
camera shake.
No
particles from Ray here.
Ray
is dim and flickers.
Environment
Fog.
|
18
|
Ray
flies up the side of the lighthouse.
|
Staging.
Blocked
Animation.
Modeling
done.
|
Sky
BG.
Lighting.
Textures.
Character
Animation.
Sound.
|
No
effects here.
Consider
camera shake.
Ray
is dim and flickers.
|
19
|
Ray
looks around and cautiously goes inside the broken glass.
|
Staging.
Blocked
Animation.
|
Broken
Glass needed.
Lighting.
Textures.
Sound.
Character
Animation.
BG
Sky.
|
No
effects.
Consider
camera shake.
Figure
out broken glass.
Ray
is dim and flickers.
|
20
|
Shot
of the lighthouse as Ray’s light slowly dims down to nothing and the scene
darkens drastically before a single flash of light emits from the lighthouse.
|
Staging.
Modeling.
|
BG
Sky.
Lighting.
Textures.
Sound.
|
No
effects.
Consider
camera shake.
|
21
|
Final
shot as the lighthouse lights up and illuminated the dark cold environment
with a bright warm light.
|
Staging.
Modeling.
|
BG
Sky
Water
and Water Effects.
Lighting.
Textures.
Sound.
|
Environment
Fog.
Consider
camera shake.
|
Wednesday, January 22, 2014
Breakdown sheet
Monday, January 13, 2014
Last Light, Winter 2014
Set in the 1950's along an American coast line, the sun sets, and the last ray of sunlight flies out. While competing against his fellow rays of light as well as electric bulbs, the last ray must look for a place to stay and light up for the night. This 3D animated short will be using complex shading and lighting in a stylized world while featuring a simple piano soundtrack with environment sound effects.
Thanks for taking a look at my blog for my film. This is the beginning of a new year, and a new quarter. The goals for this quarter are to complete the rigging, animation, and texturing, and to start on lighting and continue with the sound and the matte paintings in the background. I also plan to complete several style sheets to really nail down the final aesthetic of the film. I have a few new objects to place into the various scenes to help populate the environment, which should be done this week. I've also brought on some more people to help with the film, including Eric who will help me later on with the particle effects.
Another change on my blog you will notice is that the animatic will now have a password attached to it. I apologize to anyone who wanted to see this, but my goal in the next few months is to start making my rounds in various film festivals. So keep an eye open. I will post more as the project progresses.
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