Wednesday, January 22, 2014

Breakdown sheet



Shot
#
Shot Description
(Char, Props, BGs, Action, FX)
List of Elements / Assets
COMPLETED
List of Elements / Assets
NEEDED
Other Notes
(including additional things IF you have time)


 1




Opening shot, forested mountains and sunset with rays of light and particles.
Modeling finished: forest, mountains, sun.
Sky/BG painted.
Staging finished.
Blocked animation.
More rays of light.
Particles and Lighting.
Adjustments to bg.
Texturing.
Sound adjustments.
More animation.
Repair any penetrating geometry in the forest.
Environment Fog.




 2



Character close up as Ray comes to life.
BG painted.
Blocked animation.
Staging done.
Character animation.
Particles.
Adjust BG painting.
Adjust texture.
Sound.
Add more elements in background.
Consider camera shake.


 3




Ray travels toward the city past a coastline and lighthouse.
Modeling character and lighthouse done.
BG painting done.
Staging done.
Character animation.
Particles.
Add more foliage to cliffs.
Water and Water effects.
Texturing.
Lighting.
Sound.
Adjust BG painting.
Add more elements in background.
Consider camera shake.
Environment Fog.




 4




Ray sees street lights as they get lit up by the other rays of light.
Models finished.
Blocked Animation.
Staging done.
Character animation.
Particles.
Lighting.
Textures.
Sound.
Add more objects in BG.
BG painting.
Add more geo to background.
Consider camera shake.
Fix Sidewalk.



 5




Ray tries to light up the street lights himself but is beaten to the punch.
Modeling finished.
Staging finished.
Blocked Animation.

Character Animation.
Particles.
Lighting.
Textures.
Sound.
Add more objects in BG.
BG Painting.
Add more geo to background.
Consider camera shake.



 6




Ray tried one more time but the light turns on by itself.
Modeling finished.
Staging done.
Blocked Animation.
Character Animation.
Particles.
Lighting.
Textures.
Sound (electric light).
Add more BG objects.
BG painting.
Remember to make electric light green and add sound.
Fix sidewalk.
Consider camera shake.



 7




Ray sees traffic light.
Modeling finished.
Blocked Animation.
Staging done.
Character Animation.
Add BG painting.
Lighting.
Textures.
Sound.
Particles.
Consider adding geo in the BG.
Consider camera shake.



 8




Ray misses the green light.
Modeling done.
Blocked Animation.
Staging.
Character Animation.
Lighting.
Textures.
Sound.
Particles.
BG painting.
Consider geo in background.
Consider camera shake.



 9




Street scene where Ray tries to light up a car headlight but is blasted by the light instead.
Modeling done.
Background done.
Staging.
Blocked Animation.
Texturing.
Lighting.
Sound.
Particles.
Character Animation.
Make sure no BG matte painting is needed.
Consider camera shake.



 10




Church scene, where Ray is beaten to votive candles by his brethren.
Modeling done.
Blocked Animation.
Staging adjustments.
Character Animation.
Lighting.
Texturing.
Sound.
Particles.
Consider adding more candles in background for lighting.
Consider camera shake.




 11




Office Scene where Ray sees the desk lamp but it flickers on and he gets frustrated and throws it off the desk.
Modeling done.
Blocked Animation.
Character Animation.
Lighting.
Textures.
Sound.
Particles.
Staging.
Use particles as sparks to show frustration.
Consider camera shake.




 12




Diner Sign scene
Modeling Done.
Blocked Animation.
Character Animation.
Lighting.
Textures.
Sound.
Particles.
BG element.
Consider building of some kind in BG.
Consider camera shake.
Fewer particles now.




 13




House scene, where Ray is trying to light a candle.
Modeling Done.
Blocked Animation.
Staging.
Character Animation.
Lighting.
Textures.
Sound.
Particles.
BG Sky (darker)
Consider camera shake.
Consider adding sparks as he hits the glass.




14




Theater Marquee scene.
Modeling done.
Blocked animation.
Staging (add building)
Character Animation.
Lighting.
Texturing.
Sound.
Particles.
BG element.
Remember to animate lights.
Consider camera shake.
Fewer particles still.
Darker sky/environment.




 15




Ray runs into a guard in an alley with a flashlight.
Modeling done.
Blocked Animation.
Staging.
Character Animation.
Guard Animation.
Lighting.
Textures.
Sound.
Particles.
Posters.
Fix rig on guard if possible.
Fewer to no particles.
Darker still.
Consider camera shake.




 16



Bug Zapper gets Ray.
Modeling done.
Staging done.
Blocked Animation.
Sky BG (very dark)
Lighting.
Texturing.
Character Animation.
Sound.
Sparks effect (zapper).
Keep Ray at the same point in the start of this scene as where he ended in the previous shot (transition).
Consider camera shake.
Darkest here.
No particles from Ray here.
Ray flickers.




 17


Ray travels by the coast and sees the lighthouse.
Staging.
Blocked Animation.
Sky BG.
Lighting.
Textures.
Character Animation.
Sound.
Water Effects and Water.
Figure out the water here.
Consider camera shake.
No particles from Ray here.
Ray is dim and flickers.
Environment Fog.




 18

Ray flies up the side of the lighthouse.
Staging.
Blocked Animation.
Modeling done.
Sky BG.
Lighting.
Textures.
Character Animation.
Sound.
No effects here.
Consider camera shake.
Ray is dim and flickers.




 19


Ray looks around and cautiously goes inside the broken glass.
Staging.
Blocked Animation.
Broken Glass needed.
Lighting.
Textures.
Sound.
Character Animation.
BG Sky.
No effects.
Consider camera shake.
Figure out broken glass.
Ray is dim and flickers.



20



Shot of the lighthouse as Ray’s light slowly dims down to nothing and the scene darkens drastically before a single flash of light emits from the lighthouse.
Staging.
Modeling.
BG Sky.
Lighting.
Textures.
Sound.
No effects.
Consider camera shake.



 21


Final shot as the lighthouse lights up and illuminated the dark cold environment with a bright warm light.
Staging.
Modeling.
BG Sky
Water and Water Effects.
Lighting.
Textures.
Sound.
Environment Fog.
Consider camera shake.


Monday, January 13, 2014

Last Light, Winter 2014


Set in the 1950's along an American coast line, the sun sets, and the last ray of sunlight flies out.  While competing against his fellow rays of light as well as electric bulbs, the last ray  must look for a place to stay and light up for the night.  This 3D animated short will be using complex shading and lighting in a stylized world while featuring a simple piano soundtrack with environment sound effects.


Greetings everyone!
Thanks for taking a look at my blog for my film.  This is the beginning of a new year, and a new quarter.  The goals for this quarter are to complete the rigging, animation, and texturing, and to start on lighting and continue with the sound and the matte paintings in the background.  I also plan to complete several style sheets to really nail down the final aesthetic of the film.  I have a few new objects to place into the various scenes to help populate the environment, which should be done this week.  I've also brought on some more people to help with the film, including Eric who will help me later on with the particle effects.
Another change on my blog you will notice is that the animatic will now have a password attached to it.  I apologize to anyone who wanted to see this, but my goal in the next few months is to start making my rounds in various film festivals.  So keep an eye open.  I will post more as the project progresses.