From here on out, I need to have my character rigged, models built, environments developed, and animation blocked in, for starters. I have already started with building some of the assets, such as the various environments. As for the style, I am going for an elongated and slightly skewed look, which I plan to place in the 1950's through the design of the objects. I want to make this look something akin to stylized realism, using realistic lighting and rendering and textures on a highly stylized world.
So here are the new developments for the film, including style guide and a 3D Animatic.